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GB RPG

GB RPG

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Devlog

  • 4/22/20
    April 23, 2020 by SandanC#battle mechanics, #theme, #bgm
    It's been a busy week, so I haven't done much in the way of actual work on this project. I have been slowly working out the details of how I want the battle systems to function mechanically and have i... Continue reading
  • 4/15/20
    April 15, 2020 by SandanC#fixing bugs
    No noticeable updates. When I ran into a problem with the way I was tinting the screen, I created a cascade of bugs and broken methodology. I reworked the tinting system I had made. Reworked how I was... Continue reading
  • 4/12/20
    April 12, 2020 by SandanC#equipment, #menu, #stats
    Worked on the equipment menu. It now shows the stat gains and loses compared to currently equipped item. Now the resolution can be adjusted using the number keys 0 and 9. Full screen is possible... Continue reading
  • 4/7/20
    April 08, 2020 by SandanC#gameboy, #rpg, #menu
    Worked on the menu. Equipment menu seems to be functioning as intended. Item menu basics are complete. Created a few bugs and hopefully fixed them... Continue reading
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